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- ;-------------------------xorbox routine begins--------------------------+
- ; NAME XORBOX
- ;
- ; from BLUEBOOK OF ASSEMBLY ROUTINES FOR IBM PC & XT.
- ; page : 137
- ;
- ; ROUTINE FOR XOR FILLING A RECTANGULAR BOX WITH COLOR
- ;
- ; FUNCTION: This routine fills a rectangular box in the color graphics
- ; screen with a given color using the exclusive-or function. Each pixel
- ; in the rectangle is colored with a color obtained by XOR-ing its orig-
- ; inal color with a specified color. The function is useful for making
- ; cursors.
- ;
- ; INPUT: Upon entry:
- ;
- ; x-coordinate of upper left corner is in x1
- ; y-coordinate of upper left corner is in y1
- ; x-coordinate of lower right corner is in x2
- ; y-coordinate of lower right corner is in y2
- ; color of the rectangle is in bits 0 and 1 of color
- ;
- ; OUTPUT: Just to the screen.
- ;
- ; REGISTERS USED: No registers are modified.
- ;
- ; SEGMENTS REFERENCED: Upon entry ES must point to the video RAM at
- ; 0B8000h and DS must point to the following lookup table for color
- ; masks:
- ;
- ; xtable dw 0FFC0h, 0FFF0h, 0FFFCh, 0FFFFh
- ; dw 03FC0h, 03FF0h, 03FFCh, 03FFFh
- ; dw 00FC0h, 00FF0h, 00FFCh, 00FFFh
- ; dw 003C0h, 003F0h, 003FCh, 003FFh
- ;
- ; ROUTINES CALLED: None
- ;
- ; SPECIAL NOTES: No bounds checking is performed. The coordinates must
- ; be in range and in order. That is, the following case must be true:
- ;
- ; 0 <= x1 <= x2 <= 319
- ; 0 <= xy <= y2 <= 119
- ;
- ; ROUTINE TO FILL A RECTANGULAR BOX
- ;
- xorbox proc far
- ;
- push si ; save registers
- push di
- push dx
- push bx
- push cx
- push ax
- ;
- ; determine byte position for start
- ;
- ; get y contribution
- mov ax,y1 ; get starting y-coordinate
- mov ah,al ; replicate for odd-even bank
- and ax,1FEh ; just one bit gets moved
- sal ax,1 ; times 4
- sal ax,1 ; times 8
- sal ax,1 ; times 16
- mov di,ax ; address gets 16 * y-coord
- and di,7FFh ; not the odd-even bit
- sal ax,1 ; times 32
- sal ax,1 ; times 64
- add di,ax ; address gets 80 * y-coord
- ;
- ; add in x contribution
- mov ax,x1 ; get x coord
- sar ax,1 ; divide
- sar ax,1 ; by 4
- add di,ax ; beginning offset
- ;
- ; count for outer loop
- mov cx,y2 ; ending y-coord
- sub cx,y1 ; minus starting y coord
- inc cx ; plus 1
- ;
- ; count for inner loop
- mov si,x2 ; ending x-coord
- sar si,1 ; divide
- sar si,1 ; by 4
- mov ax,x1 ; starting x-coord
- sar ax,1 ; divide
- sar ax,1 ; by 4
- sub si,ax ; take the difference
- ;
- ; get the color
- mov bx,color ; get the color
- and bx,3 ; just between 0 and 3
- mov dl,cbytes[bx] ; look up color pattern
- ;
- ; determine mask for starting and ending bytes
- mov bx,x1 ; starting byte
- and bx,3 ; just the pixel posn
- sal bx,1 ; times 2
- sal bx,1 ; times 4
- mov ax,x2 ; ending byte
- and ax,3 ; just the pixel posn
- add bx,ax ; 4 * starting-ending
- sal bx,1 ; 8 * starting + 2 * ending
- mov bx,xtable[bx] ; look up the masks
- ;
- ; set up masked color bytes
- mov dh,dl ; color for the left bytes
- mov ah,dl ; color for the middle bytes
- and dx,bx ; mask left and right color bytes
- ;
- cld ; forward
- ;
- xboxloop:
- push cx ; save count of outer loop
- push di ; save initial byte posn
- ;
- mov cx,si ; count for inner loop
- ;
- ; check for only one byte
- mov al,bh ; get the mask
- jcxz xboxloop3 ; if ending byte coincides
- ;
- ; xor leftmost byte of the scan line
- xor es: [di],dh ; xor color into memory
- inc di ; next byte
- dec cx ; count it
- jcxz xboxloop2 ; done ?
- ;
- ; xor middle byte of scan line
- xboxloop1:
- xor es: [di],ah ; xor color byte into memory
- inc di ; next byte
- loop xboxloop1 ; loop to get all the middle
- ;
- ; handle the rightmost byte
- ;
- ; come here if two or more bytes
- xboxloop2:
- mov al,0FFh ; set the full mask
- ;
- ; in all cases come here to adjust the masks
- xboxloop3:
- and al,bl ; bring in right part of the mask
- and dl,al ; clear left part of color if needed
- ;
- ; xor the rightmost byte
- xor es: [di],dl ; xor byte into memory
- inc di ; next byte
- ;
- ; compute next scan line
- pop di ; restore address of left side of box
- test di,2000h ; odd or even line ?
- jz xboxloop4 ; skip if even
- add di,80 ; add 80 bytes per line if odd
- ;
- xboxloop4:
- xor di,2000h ; changes banks in any case
- pop cx ; restore count for outer loop
- loop xboxloop ; next scan line
- ;
- pop ax ; restore registers
- pop cx
- pop bx
- pop dx
- pop di
- pop si
- ;
- ret ; return
- ;
- xorbox endp
- ;-------------------------xorbox routine ends---------------------------+